Somehow my post from yesterday is missing, so I'll try and summarize the issue. Thanks for the fix and your response on 1.28.16. The HUD vanishing is now affecting game play a bit too much though, and I still have A LOT of game content to go through after 52+ hours of recorded game time.
#Dark souls 2 scholar mods install#
It seems to occur/disappear most in tight corridors, which can make for difficult fighting, when the stamina and health bars cannot be monitored.Īs far as my installation of the fix, as I now recollect, I'm pretty sure I did import the modified profile with Geforce 3D Profile Manager, even though I am on a non-SLI setup (after reviewing the install instructions again today, I do remember exporting and copying/pasting the text file from here, with the nonstandard characters therein.)Īt any rate, after the fix install I did have the previously mentioned issues until I changed the Dark Souls II profile to those of Witcher III, using Nvidia Inspector 'as usual.' I assume the fix did take, as the hotkeys for HUD depth, for example, are working properly (playing around with HUD depth does not appear to affect the disappearing issue BTW).Īny ideas? I hesitate to reinstall the fix, as everything otherwise is working quite well. However, I have recently played into areas where I can't seem to get the thing to appear at all. As this has not been a constant issue so far, I have dealt with it (the game is otherwise fantastic in 3D!).
What is happening is when I face the character in certain directions, the HUD will vanish face it another way and the HUD reappears. I'm not sure whether this is a common issue with the game in 2D, so sorry if I haven't researched enough first. I've really been enjoying the game since then (SOTFS version, Win 7 圆4, non-SLI), but I'm checking back here now, as I have been having an issue with the HUD. Had not checked in here myself since 12.24.15. Everyoneġ.5: masterotaku fixed lighting and shadows and added several controls for settings.ġ.2: masterotaku added a fix for the fire distortion and improved lighting more as well as adding a HUD depth toggle.ġ.1: Improved lighting and shadows thanks to masterotaku!Īnonymous Februat 8:27 you for your response on 01.28.16.
#Dark souls 2 scholar mods how to#
Had to disable certain shadows that I didn't know how to fix. Fixed shadows and lighting from the "Shadows Low" setting, mostly. Did a "more or less" fix for the green fog. Disabled the convergence 1 and convergence 0 hotkeys (F6 and F7). Importing a Nvidia profile isn't needed anymore thanks to the 3Dmigoto 1.2.49 version. Removed useless shaders from the ShaderFixes folder.ġ.8: masterotaku updated to 3DMigoto 1.2.50ġ.7: masterotaku made the following updates: Green fog accurately fixed, instead of the previous approximate fix. Light shafts fixed, instead of disabled. Just like in my recent RE7/RE2/DMC5 fixes. Lighting fixed in a completely accurate way, with realistic specular reflections. F1 hotkey for multiple convergence presets.